

The Hierarchy view also allows you to bookmark important or work in progress objects, and you can navigate to these objects from the new floating toolbar in the Scene view (if you don’t see it on more recent Unity versions, look in the “more” menu for Overlays). We want to help you manage complex scenes by grouping objects in the Hierarchy view into colourful sections and adding notes and todos to objects that you can share with your team. You can also search for menu actions and settings items, making it really easy to invoke menus such as creating a new object, or opening the Package Manager. Clicking the results will highlight or navigate to the object or asset. The Search Everywhere popup is available with a keyboard shortcut and can find assets, files, and game objects in the Hierarchy view. It introduces a number of features that work together to make you more productive in the editor – manage complex scenes, move around with ease, find the assets you need, replace placeholder objects and more. We’ve created a plugin for the Unity editor that takes what we’ve learnt and built in Rider for Unity and applies it to the Unity editor. RiderFlow continues in that tradition – a tool designed to bring JetBrains style productivity improvements to Unity developers, and importantly, not just coders, but game designers, artists, level designers, and all members of a Unity creative team. This can be with editors and IDEs like Rider, with great support for C# and a fantastic reputation amongst Unity developers for first class Unity support, such as showing code usage in assets (and with Rider 2022.1 we’re including Unreal and C++ support, too!) It’s also with team tools, like TeamCity for continuous integration, or Space for chat, project management, issue tracking, source control and more. Why build a plugin to the Unity editor? But it’s not so strange – we makes developer tools.Įverything we build is designed to make a developer more productive. Why make RiderFlow?Īt first glance, it might seem that RiderFlow is a surprising move for JetBrains. You’ll need to add our UPM server to your project settings, but the steps are easy and documented on the help page.Īlternatively, you can find RiderFlow on the Asset Store, or download it from our website and drop it onto the Project view to manually import it. The best method is to use our UPM server, and let Unity’s Package Manager install and manage the files. Adding RiderFlow to your project is very easy.
