

You have raw strength & health, but lack SP, balance your build or use consumables to lower the annoyance of a pure damage orientated item/stat build. These may be good values, anyone care to test the trend out on their own LKs? I used 2 Hollowring cards + Moonlight Dagger + Morpheus' Ring + Morpheus' Bracelate (44% SP): 879 SP. I used 2 Hollowring cards + Moonlight Dagger + Morpheus' Ring (39% SP): 799 SP. I used 2 Hollowring cards + Moonlight Dagger (34% SP): 721 SP. I used 2 Hollowing cards + Morpheus' Ring (29% SP): 651 SP. I used 2 Hollowring cards in Cloak (24% SP): 574 SP. I used Moonlight Dagger + Morpheus' Ring + Morpheus' Bracelet (20% SP): 521 SP. I used Moonlight Dagger + Morpheus' Ring (15% SP): 444 SP. I used a Moonlight Dagger as a weapon (10% SP): 368 SP. Usage of Morpheus Accessories will have slight deviation from % values, as it also gives INT+1, this should be a very minimal effect (like +1 SP? not sure.) I used random %SP cards/equipment (to see how much SP it gives me) without the Halberd.Ĭontrol: F.Set, GVH, Emp, Ruck (Cloak gives 15% SP default, 2 FBHS): 220 SP The SP consumption thing actually sounds better, glad you thought of that. I feel that to not only compensate for the change in the weapon, they should add a flat SP increase to the weapon of about 250 in order to help Lord Knights with the SP issue which they face. It barely increases SP on a Lord Knight using 2 Fallen Bishop Hibram Cards (standard) by 15. But the SP base percentage increase that was added for the weapon does barely anything to increase a huge problems which LKs face, which is consuming their HP far too quickly. They are still versatile in that they have a high walking speed, high HP and the capability of escaping ganging/pushing-back enemies/force and RSX change as well as having the option of either opting for long range or close range combat. Now the Lord Knight still does decent, but not over powered damage, and always has the possibility of switching to a coma-exclusive weapon, such as Edge or Guillotine, if that's the path they choose to take. Their damage was way too high and the chance of casting coma was very dangerous and outclass almost all classes with it's offensive prowess.

The Lord Knight Halberd edit was a good move.
